VI-grade launches Unreal environment for simulators


Simulation software developer, VI-grade, has launched VI-WorldSim, a high-resolution graphic environment for accelerated vehicle development in the high-end automotive market.

The VI-WorldSim software can run a fully integrated graphic environment on VI-grade driving simulators, with realistic traffic and sensor behaviour. The software brings traditional track modelling to a higher level of realism based on the Unreal high-performance graphic engine, and also adds the features needed to test on CAV sites, urban environments, and public roads for ADAS and autonomous vehicle testing.

The package includes traffic, pedestrians, lighting, weather, and sensors to enable users to create and test scenarios for vehicle development programmes through a desktop editor. Cars, pedestrians, and animals are represented as AI-driven actors that follow normal routes, or they can be controlled through the definition of specific behaviours.

“It became clear to us that the ADAS market was demanding driver simulators with greater workspaces, more sustained motion cues, and a much more immersive and fully integrated, real-time visual environment for urban driving. Users wanted a visual environment that unites high frame-rate rendering with very modern and realistic traffic and sensor simulation, as well as urban roadway content displayed in a high-quality rendering engine,” said Guido Bairati, VP of sales and marketing at VI-grade.

“We then turned toward software providers for autonomous vehicles and discovered RightHook, a Silicon Valley company that shares our values and has deep expertise in multi-agent traffic simulation, sensor simulation, and deep capabilities in the Unreal gaming engine. RightHook, now part of VI-grade, spent the last 18 months together with our development team building what we believe is the best integrated visual environment for driving simulators ever produced,” he added.

The software, which supports all VI-grade’s driving simulators, comes in several configurations and will soon also be available for offline usage.

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Adam divides his time as an editor between the worlds of aviation and motoring. These worlds may seem a little diverse today, but autonomous technology and future urban mobility is bringing them ever-closer. Adam is also chairman of the Vehicle Dynamics International Awards.

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